Sunday, October 4, 2015

Shanken pg 166-182

On page 166, Shanken discusses simulations and that "since the early 1970s, artists have further employed a variety of technologies and techniques to engage audience in increasingly interactive and immersive exchanges with simulated forms and environments." Simulations have so many different uses that it has been a frequently used medium by artists. Simulations are not just for artists, but  have even by used by military and even for test flights for airplanes and such. One great example of simulations responding to a persons interaction is seen in a piece by Myron Krueger called Video Place. This is a way for the person to interact with a digital environment by using their own body to send signals from the camera to the computer and display it on video. This is something that video game console systems like the Xbox Kinect already utilize. Instead of a person using a controller to interact with the digital environment, a person can use their own body with the camera's recognition software so that the can play games with no strings attached. Artist like Krueger, probably inspired things like the Kinect, which is a good reason why artists should experimenting,even if people thing that what they are doing is weird or not even art.


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